On the other hand, I do take several other things into consideration. using push/pull to extrude the building to the correct height, matching the shadow shown in the satellite image). Since there is no Time Stamp with the Date Stamp, one must experiment a bit.īut the method Jose and I use, does work quite well (i.e. between 11am and 1pm local time) as this is likely the best lighting time for the images with the shortest shadows. I find that most satellite images "appear" to be taken around the same time of day (ie. I usually follow the same system as explained by Jose Manuel. Just adjust the heights as needed after you apply the wall textures. If your photos are accurate and their dimensions are intact, then the image itself will dictate how high the roof and walls should be. Stop when the photo texture image meets either the height or width of the face. Apply the photo texture by clicking once at the corner, then move he mouse towards the opposite/diagnial corner. Use photos that are "squared" (i.e not skewed) and apply the exterior photo textures to the building's walls as follows:īegin on a corner nerest the axis.Use the push/pull tool on the face and pull up the building to add height.When you close the geometry, a face will be created. Then, trace the outer edges of the building's foundation/footprint. Align/set the axis to coincide with the building's perimeter. Position your view directly above (bird's-eye view) the structure.When you're ready to begin (Building Maker or Sketchup), start with the flat terrain, not a 3D terrain view. They can be from Google, or you can go out and shoot them yourself if you have a camera.
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